#import "head.h"
#import "sprite_game_enemy.h"

@class SpriteGameHeart;

@interface SpriteGameEnemy6 : SpriteGameEnemy
{
	/*box2d
	*/
	b2Fixture *fixtureBody_;

	/*handle
	*/
	sprite_game_heart *mouthHeartHandle_;
}

@property (nonatomic,readwrite,assign) SpriteGameHeart *mouthHeartHandle;

- (id)initSpriteGameEnemy6;
- (void)dealloc;
- (void)draw;
- (void)createBody;
- (void)destroyBody;

- (void)PlayEffectMouth;

- (void)CallBackActionMouthMoveToHeartOver:(id)Sender;

@end